Just finished my second gun. I found them to be a great way to practice my hard surface modeling as well as material creation. I'm sure I'll look at it a few hours from now and think how horrible it looks but like I've mentioned before, it's a never ending journey of self improvement.
I have lots of ideas for my next project, the challenge will be narrowing it down. Time to start researching and gathering references.
A place for my creative thoughts and experiences
Thursday, March 22, 2012
Sunday, March 4, 2012
It's Never Done
Wednesday, February 15, 2012
To the Future!
Today I received The Art of The Mass Effect Universe book and after looking through it I was inspired to make an awesome SciFi scene. I'd like it to have some organic element and not all hard surface. I think it would be cool to have some plant growth and roots coming in where panels are missing or over some of the top area coming down. Something like an abandoned lab or military base.
Here's a screenshot from what I have so far using Unreal 3. I've created many of the panels and deco pieces with modularity in mind.
A quick paint over to have my target look down. I may push back how far the plant life has grown in but this gives an idea the look I'm trying to achieve.
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