A place for my creative thoughts and experiences

Sunday, April 3, 2011

small update

Continued work on my values. Not sure what it is... just found it while painting swatches.

Friday, January 21, 2011

Painted Texture Exercise

Did some quick painted textures to improve my ability to hand paint different material types.


Thursday, January 20, 2011

Working On My Digital Brush Mileage

Some more paint studies, I like keeping the brush strokes loose but have to think about refining the forms in the future.



Light and Color Study

Just a few quick paintings I felt like doing, both are more of a light and color study. I referenced a photo from Yosemite National Park for the first one and painted the second one from scratch. I may complete them at some point but most likely I'll move on to another painting. I'm digging the more dynamic lit environments so I think I'll do more of those in the future. 


Friday, January 7, 2011

16th Century Cannon

Been taking some time off from other projects this week to make this 16th century cannon. It was originally built for a weekly challenge for one of the forums I visit, the theme was pirate props. Looking up references, I ran into one called the Tsar Cannon which is the largest of its caliber. It would be fun to make that one, I'll have to put it on my list of things to model.

2116 Tris
1024x1024 Diffuse/Spec/Normal Maps

Saturday, January 1, 2011

On to the New Year!

Happy New Year Everyone! I've been pretty busy with family events and holidays, will be getting back to finishing up some work this coming weekday.

Look forward to the next update


+ 10 Maya

Friday, December 17, 2010

Home Sweet Steampunk Home Pt.1

Next project lined up is a Steampunk inspired house. I wanted to make things modular so I have a couple instances and some tileable textures. Still have a ways to go, I need to unwrap some of the pieces and texture them and also polish up the rest of the textures. The model is still in it's initial phase and the details can definitely be pushed. I currently have 4000 polys in the scene with my goal to not exceed 10000 polys.

Here's my progress so far. Only using diffuse textures for now with some basic lighting from Max.


















 ...Needs more gears, valves, pipes..

Thursday, December 16, 2010

Cliffs

Sculpted some additional pieces for the cave temple environment. These Cliffs will be used as the backdrop to the cave temple environment. 

Sandstone Cliffs
Optimized Version: 1536 Polys
High Res: 1.5 Million Polys
Mudbox

Monday, December 13, 2010

Temple Pillar Pt.3

Completed the last section of the pillar, could still use some more work but it's fine for now. I may start to block out the rest of the environment this will fit in soon, couple other small props I would like to work on first before I get to that..definitely be a more contemporary piece.

Temple Pillar
Optimized Polycount: 2800
Mudbox

Mahab Temple Pillar Pt.2

Lion section is done for now, I have to remember next time to keep the pieces in separate files... I had frequent crashes and poor performance from Mudbox. I should have the rest done sometime this week.

Mahab Temple Pillar: Lion (WIP)
550,000 Polys
Mudbox